THE USE OF VIRTUAL REALITY IN FROZEN SHOULDER MOBILIZATION

  • Ionut Ciprian Gospodin Bucharest, Romania; Harbour VR, UK
Keywords: Virtual Reality, Frozen Shoulder, Mobilization, Human-Computer, Pathology

Abstract

Virtual reality is: "a way for humans to visualize, manipulate and interact with computers and extremely complex data" [Aukstakalnis & Blatner, 1992] (the way through which people can visualize, manipulate and interact with computers and complex data) more precisely it can be an advanced form of a human-computer, an interface that allows the user to interact in an environment generated by an almost real, natural computer, just like in airplane, train, car simulators in which pilots train for the development skills. The same environment can be created to develop and recover cognitive and functional abilities, bringing interactive scenarios designed to meet the needs of patients or create tasks similar to the real world. Adhesive capsulitis, also known as frozen shoulder, is a condition that causes a significant loss of both active and passive range of motion of the shoulder that occurs in the absence of preceding pathology.

Published
2023-11-09
How to Cite
Gospodin, I. (2023) “THE USE OF VIRTUAL REALITY IN FROZEN SHOULDER MOBILIZATION”, Annals of “Dunarea de Jos” University of Galati. Fascicle XV, Physical Education and Sport Management, 2, pp. 118-125. doi: https://doi.org/10.35219/efms.2023.2.12.
Section
Articles

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.